Age of conan map sizew1/6/2024 ![]() I know a few people are put off by the advertised 25GB download size and if you are on a limited bandwidth then I can understand, but in reality through Steam it only downloaded 17GB for me so not that bad.ĪOC fully installs with this one download, it isn’t like some other MMO’s where you install and then still have to download/load data every new area. If there is anything else that people would like added/removed or is wrong then let me know an I’ll edit as I go along:) Hi Everyone, just thought I would put together some info for any new Steam players who are looking at trying AOC for the first time but a little lost.I’ll include here some basic info about the F2P, the in game store, basic player/class info and access to the forums. Very interesting, ty for showing me this.Age of Conan New Player’s Guide by BoomBox The grave-shroud curtain falls with a roar, Lo! Act V ends in the unholy a door opens. It writhes! Grows inside with mortal pangs. Lo! Act IV ends in poison: the Queen's secret. The mimes cheer and toil with no chagrin. Lo! Act III ends in the holy the Queen gives hope. Lo! Act I ends in water, Atlantis drowns in tears.īlind to the stage and vast, formless thingsįlapping through space on chiropteran wings, Someone at Funcom had some fun, and changed the wording of Edgar Allan Poe's "Conqueror Worm" to include the Lurker at the Threshold.Ī Sentinel guards the Treasury. This was the second stage of the quest chain for the Cape of Atlantis (on the way to the puzzle with the lights and the walking statue). I noticed a quest in Vile Nativity that I had not looked at that had a bit of lore in the form of a poem as quest text. Some months ago, I was cleaning out my quest log on an alt to make room for more. Finding "Hidden stuff" that is inside of maps has never been of any interest to me. The invisible walls is what makes it exciting. If they did remove some invisible walls, it wouldn't be special to find hidden stuff. Would be awesome to have a level 85 questing area on the other side of Khemi, for example.I don't know if I like the idea of removing invisible walls. On a side note, one of the ways in which FC could increase the size of the game world with limited effort is by removing some invisible walls, and "populating" the unused parts of the map. ![]() ![]() I hope this is still FC's policy right now - you may encourage people to explore, but not openly reveal holes in the invisible walls. The only thing that was never disclosed was how to actually reach these places. Heck, there even used to be a German-speaking dev who added little "gems" to be discovered to off-the-map locations. It was tolerated (if not encouraged) by former CM Waldgeist, the best CM AoC ever had. Would be awesome to have a level 85 questing area on the other side of Khemi, for example.Īctually, this has been going on for a long time on the German forums. ![]() (Just an advice for the future content of AoC)Actually, this has been going on for a long time on the German forums. Finding the hidden quests and exploring Dragon's Spine was my favorite questing experience in any game ever, because of the awesome feel of that you were actually in Conan's World. "Waste of time" to add new secrets to AoC, but in fact I think a lot of people would appreciate it. (Yes i'm one of the biggest geeks in the universe of geeks) It's very interesting and makes the game unique for explorers. but this is sometimes a big part of Age of Conan for a lot of people.
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